| Player
one deals the cards, first to his opponent and then to himself,
alternating until both players have six cards each.
Player One is dealt;
     
Player one has the crib lets say so the
two cards he discards will benefit him later. This is an easy one to
call, he will discard the Ace and Four because of the scoring
combinations that the other cards provide in terms of runs and making
'fifteens'.
Player Two is dealt;
     
This is another easy call for player
two but in his case, the crib for this round belongs to player one so
the two cards he discards into the crib may benefit his opponent. In
this case, he discards the two and three.
Player two then cuts the deck and
player one takes a card and turns it face upon top of the rest of the
deck. The starter card is;

If this card was the Jack, player one
would have scored 2 points for 'his nobs' (don't ask, we don't know)! As
it is, player one doesn't score here.
At this point Player 1 holds;
   
Player 2 holds;
   
The other cards were placed face down
on the table for the 'crib' which player one (the dealer) will score
from later. Now game play commences and player 2 plays first. He plays;

Player 2 has no choice to play a face
card so he plays the QH and announces 'ten' (the value of the cards on
the table). The reason why he plays the queen is that if his opponent
also holds a queen, he may play it to gain 2 points for the pair but
player 2 could play his queen to make three of a kind for 6 points.
However, we know player one doesn't have a queen (or a 5 to make
'fifteen') so player 1 plays;

Player 1 now announces 'nineteen' as
the total of the showing cards. No scoring combination is achieved so
there is no score so far. Player 2 plays;

and announces 'twenty nine'. Again,
there is no score but the maximum number you play to here is 31 and
below. If either player has a Two or an Ace, they would be forced to
play it. If this round ends on exactly 31, that player scores 2 points.
In this instance, player 1 announces that he cannot go because every
card he holds would exceed the total over 31. Player 2 also cannot go so
player two wins 1 point for laying the last card (his king) and pegs his
point on the cribbage board. The cards showing are now placed face down
and it is player 1 to now lead out. Play continues this way until both
player have played their 4 cards. Player 1 now plays;

and announces 'eight'. Player 2 plays;

and announces 'eighteen'. Player 1
Plays;

and announces 'twenty five'. Player 2
can't go as he only has the Jack left and says 'can't go', so player 1
plays his last card;

and announces 'thirty one'. Player 1
receives two points for making 31. End of round 2. Player one has now
played all of his cards and managed to core 2 points in total. Player 2
still has the Jack of clubs so he lays this down, announces 'ten' and
scores one point for laying the last card of that round. He too, has
also scored 2 points in this section and both players have now played
all four of their starting cards.
The player with the crib, in this case
player 1, has two hands to score with (his own and the crib). The player
who has the crib scores both hands AFTER the other player has scored his
hand. This is important because it can be the difference between winning
and losing. The player that reaches 121 first and pegs out is the
winner. It doesn't matter that your opponent could potentially score
more points and even finish with a higher score. The player that reaches
the finishing line first, wins....period!
So back to our game. Players 2 adds his
hand up, don't forget, he holds;
   
and if you were wondering about the
starter card, it comes into play now and is used in conjunction with all
hands scoring;

Player 2 scores a total off 11 points
for his hand which is broken down as follows...2 points for a pair
(queens), 8 pts for two runs of four and 1 point for 'his nobs' (holding
the jack with the same suit as the starter card. Players 2's total
points tally for this hand has been 13. He scored 2 points during the game play
and then 11 points for his hand.
Now player 1 can score his hand
including the starter card. His hand is;
  
and the starter card.... 
Player one scores a total of 9 points
broken down as follows...5 points for a run of 5 (6 to 10), 2 points for
a 'fifteen' (six hearts and nine spades), 2 points for another 'fifteen'
(seven spades and eight diamonds). Player 1's total score so far is 11
made up of 2 points from the game play and 9 from his hand. He now has
the benefit of the crib to score. Player 1's crib looks like this;
  
and the starter card... 
Player 1 now scores a total of 8 extra
points for his crib broken down as follows...4 points for a run of 4 (A
to 4), 2 points for a 'fifteen' (10 clubs, 4 diamonds and Ace diamonds),
2 points for another 'fifteen' (10 clubs, 3 clubs and 2 hearts).
This now concludes the first hand and
player one has 19 points in total and player 2 has 13. This example is
then repeated but player 2 now deals and he will benefit from the crib.
This will alternate throughout the game until one player has reached 121
points.
Hypothetically, if this hand happened
toward the end of the game and player two had reached 121 points, he
would be declared the winner. Player one doesn't need to total his hand
as he cannot win, even if by scoring his own hand, he would reach a
higher points total. This is why the order of play and scoring is
important. |